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synchrnzr Portable Sound Library (sPSL)
sPSL is our portable state-of-the-art audio library. This library is not publicly available yet. However, a beta version of sPSL-Basic is still being used in some iPhone games. If you want to use it in your project, please contact us.
Supported Sample Formats
Container TypeChannel FormatsSample Formats
Microsoft Wave Format (.WAV)Mono
Stereo
PCM 8-bit unsigned integer
PCM 16-bit signed integer
PCM 24-bit signed integer
PCM 32-bit signed integer
PCM 32-bit IEEE float
Xiph.org OGG Vorbis (.OGG)Mono
Stereo
PCM 16-bit signed integer
Common Sample Control
Play
Pause
Stop
Volume Control (32-bit)
Stereo Balance Control (16-bit)
Mixing Engine
Virtual Channels: 2^32 (4294967296) channels
Mixing Frequency: any
Mixing Precission: 32-bit fixed-point
Main Volume Control
Main Stereo Balance Control
Allocation Modes
Memory Allocation (full uncompressed sample allocated into memory)
Memory Streaming (full compressed sample allocated into memory)
Disk/Flash Streaming (only buffering data allocated into memory)
Platforms
Operating SystemLow-level Interface
Microsoft Windows 95
Microsoft Windows 98
Microsoft Windows ME
Microsoft Windows 2000
Microsoft Windows XP
Microsoft Windows Server 2003
Microsoft Windows Vista
Microsoft Windows 7
DirectSound
MacOS X
CoreAudio
iPhoneOS 2.0
iPhoneOS 2.1
iPhoneOS 2.2
iPhoneOS 3.0
iPhoneOS 3.1
iPhoneOS 3.2
CoreAudio
Linux/Ubuntu
ALSA
Symbian S60
Mda
DOCUMENTS
Audio Format Guide
synchrnzr Portable Sound Library (sPSL)
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