Interactive music for multimedia applications and videogames is our main interest focus right now. We've been creating videogame music since 2001 in many different platforms (GameBoy, GameBoy Advance, PC, coin-up machines, mobile phones) using many different formats (tracked modules, stereo and multichannel conventionally produced audio, MIDI, own-designed interactive formats).
We've worked in award-winning projects as well as in small independent projects, handling both small and big budgets efficiently to get the best result in each case. We've been developing our audio templates for many years to achieve the highest sound quality in any kind of device in spite of their intrinsic limitations. This allows us to spend much more time composing and finding the correct groove of the music than worrying about sound production issues. We've also developed our own tools for interactive music design and traditional format profiling, like modules or MIDI, allowing us to create smaller files while keeping the same music quality. We've also analyzed acoustic features of some devices to create device-oriented mixings and masters. We can do anything remotely possible on this field.
Here's the list of games we've made music for:








