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Research and development is our other strong point, as important as interactive music. We've been developing sound applications, algorithms, components, plugins and tools for different clients, having a huge experience in DSP, synthesis, analysis, sound engines and more. We've also leaded some cutting-edge audio technology research projects for external clients and we've got some own research projects on audio analysis and processing going on. We've also worked in other areas than audio, mainly full game design and programming.


Here's the list of the projects we've been involved in:


ProjectPlatformTasks
ONE SequelMobileSound engine
Legend Of The DragonWindowsSound engine
PC Sudoku Samurai + PC KakuroWindowsAlgorithm code
PC SudokuWindowsFull code
Proyecto UtopíaWindowsSound engine
Super Fighter AdvanceGameBoy AdvanceSound engine
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